home *** CD-ROM | disk | FTP | other *** search
- // Persistence Of Vision raytracer version 1.0 sample file.
-
- // Sample Quartic { file
- // by Alexander Enzmann
-
- // Bicorn
-
- #include "shapes.inc"
- #include "colors.inc"
- #include "textures.inc"
- #include "shapesq.inc"
-
- // Get the declaration of the coordinate axes
- #include "axisbox.inc"
-
- // Declare the orientation of the surface
- #declare Orient = <-20 -60 0>
-
- // Bicorn
- composite {
- object {
- quartic { Bicorn
- texture { color Red phong 1.0 }
- sturm
- }
- scale <3 3 3>
- bounded_by {
- sphere { <0 0 0> 3 }
- }
- clipped_by {
- plane { < 1 0 0> 0.5 }
- plane { <-1 0 0> 0.5 }
- }
- }
- object {
- quartic { Bicorn
- texture { color Blue phong 1.0 }
- sturm
- }
- scale <2.99 2.99 2.99>
- translate <0 0.01 0>
- bounded_by {
- sphere { <0 0 0> 2.99 }
- }
- clipped_by {
- plane { < 1 0 0> 0.49 }
- plane { <-1 0 0> 0.49 }
- }
- }
- translate <0 -1.5 0 >
- rotate Orient
- }
-
- // Show coordinate axes
- composite { Axes
- rotate Orient
- }
-
- // The viewer is eight units back along the z-axis.
- camera {
- location <0.0 0.0 -8.0>
- right <1.3333 0.0 0.0>
- up <0.0 1.0 0.0>
- direction <0.0 0.0 1.0>
- }
-
- // Put in some light sources so that highlighting can give visual clues
- // as to the shape of the surface.
- object {
- light_source { <200 100 -300>
- colour White
- }
- }
-
- object {
- light_source { <-200 100 -300>
- colour White
- }
- }
-